Rust Raid Cost Calculator
Enter the walls and doors standing between you and the loot room, and see exactly how much C4, rockets, or satchel charges it takes — plus the cheapest loadout vs. the fastest one, and how honeycomb layers and a custom server multiplier change the bill.
Community-documented estimates, not values pulled from Rust’s game files.
Base composition
What’s standing in your way?
Count only the walls/doors you actually need to breach to reach the loot — not the whole base.
Multiplies wall counts only — doors are assumed breached once each.
Server explosive-cost multiplier
Vanilla is 1x
The multiplier scales the quantity of explosives required to breach a structure. 2x means twice as many charges needed (harder server); 0.5x means half (softer server). Craft cost per individual explosive is assumed unaffected.
Adjustable assumptions
Farming rate & scrap conversion
Both of these are illustrative, low-confidence figures — change them to match your own farming speed and server economy.
Plain-language summary
What this raid actually costs
Cheapest loadout: roughly 13,200 sulfur (≈ 660 scrap-equivalent), about 33h 0m 0s of farming at 400 sulfur/hour. The fastest loadout instead costs 13,200 sulfur but uses fewer total charges to place.
Cheapest loadout
Lowest sulfur, slower to run
Fastest loadout
Fewest charges, more sulfur
Per-structure breakdown
What to use on each breach point
Community-estimated figures — see the Data & assumptions tab.
| Structure | To breach | Cheapest | Fastest |
|---|---|---|---|
| Sheet metal wall | 2 | 4 C4 | 4 C4 |
| Sheet metal door | 1 | 2 C4 | 2 C4 |
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